I am honestly  surprised at Capcom's reaction to the legion of unfavourable fan responses they  got across the intertubes. Actually reaching out to fans and saying "if not  this, then what else?", as a marketing tool, can't be beat. Personally, I like  this guy's take on it:
And that was  something like the third response to Sven's original  posting.
I am really hoping  that Capcom takes on board these suggestions, because if they truly choose to  Ubisoft themselves, it's going to end badly. Last I checked (a week or so ago),  RE5 and SF4 were STILL in the top ten most played list on GfWL. Actually I think  they were in the top 5, but I'm not certain. The point is that their games are  loved by PC gamers, including myself, and opening a dialogue could be the start  of them really moving into the "big leagues" of this platform I do so  love.
I was overwhelmed by  the (mostly) intelligent and reasoned out responses by the fans on the  capcom-unity board where all this took place. I agreed with a lot of them, and  all of them understood that they want Capcom to feel secure in releasing their  software. Hell, the guy I linked to above suggested handicapping any non-network  authenticated copy to two characters on a vs. mode, or even just the  benchmarking tool. Without SSA authentication, the game would be completely  useless.
This kind of talk I  can get behind, as it slaps pirates in the face as best they can, whilst  avoiding damage done to legitimate customers. I think one of Valve's guys  mentioned that the ideal pricing system is one that charges sociable people  less, griefers and trolls more. With DRM, what we need is a system that  restricts pirates WITHOUT restricting legitimate users. Unfortunately, like the  pricing structure, we've not yet come up with the how for that  system.
Obviously I'd prefer  it if I had absolutely no DRM on my games. But then again, I would also like it  if I had no locks on my car door. And while you can argue that the consumer is  losing when a car is stolen, and the developer/publisher when software is  pirated, the point I am trying to make is simple. In order for my property to be  secure, I have to accept the loss of some liberties. Capcom wants the same, but  unfortunately the only way to do so is if the consumers lose that liberty. At  least, so far as we've seen. Hopefully a better method of fighting piracy  will come about eventually.
CD Projekt,  meanwhile, continues to sell The Witcher 2 like hookers at a sex-addict  relapse convention. Does that metaphor make sense? I've been listening to a  lot of Yahtzee recently (http://www.escapistmagazine.com/videos/view/zero-punctuation). This  despite the fact that they are removing the DRM with the latest patch from all  copies of The Witcher.
 
