Showing posts with label DRM. Show all posts
Showing posts with label DRM. Show all posts

Friday, 27 May 2011

Really Capcom? Wow.

I am honestly surprised at Capcom's reaction to the legion of unfavourable fan responses they got across the intertubes. Actually reaching out to fans and saying "if not this, then what else?", as a marketing tool, can't be beat. Personally, I like this guy's take on it:


And that was something like the third response to Sven's original posting.
I am really hoping that Capcom takes on board these suggestions, because if they truly choose to Ubisoft themselves, it's going to end badly. Last I checked (a week or so ago), RE5 and SF4 were STILL in the top ten most played list on GfWL. Actually I think they were in the top 5, but I'm not certain. The point is that their games are loved by PC gamers, including myself, and opening a dialogue could be the start of them really moving into the "big leagues" of this platform I do so love.

I was overwhelmed by the (mostly) intelligent and reasoned out responses by the fans on the capcom-unity board where all this took place. I agreed with a lot of them, and all of them understood that they want Capcom to feel secure in releasing their software. Hell, the guy I linked to above suggested handicapping any non-network authenticated copy to two characters on a vs. mode, or even just the benchmarking tool. Without SSA authentication, the game would be completely useless.

This kind of talk I can get behind, as it slaps pirates in the face as best they can, whilst avoiding damage done to legitimate customers. I think one of Valve's guys mentioned that the ideal pricing system is one that charges sociable people less, griefers and trolls more. With DRM, what we need is a system that restricts pirates WITHOUT restricting legitimate users. Unfortunately, like the pricing structure, we've not yet come up with the how for that system.

Obviously I'd prefer it if I had absolutely no DRM on my games. But then again, I would also like it if I had no locks on my car door. And while you can argue that the consumer is losing when a car is stolen, and the developer/publisher when software is pirated, the point I am trying to make is simple. In order for my property to be secure, I have to accept the loss of some liberties. Capcom wants the same, but unfortunately the only way to do so is if the consumers lose that liberty. At least, so far as we've seen. Hopefully a better method of fighting piracy will come about eventually.
CD Projekt, meanwhile, continues to sell The Witcher 2 like hookers at a sex-addict relapse convention. Does that metaphor make sense? I've been listening to a lot of Yahtzee recently (http://www.escapistmagazine.com/videos/view/zero-punctuation). This despite the fact that they are removing the DRM with the latest patch from all copies of The Witcher.

Thursday, 26 May 2011

Really Capcom?

Really Capcom? Reallllllllly?

I used to like Capcom because they made good games. And that was it. That's all it took for me to like a video game company. It's the same reason I liked Bullfrog, way back when. But times have changed. Or rather, the internet has landed.

Politics plays a much bigger role in my loyalty to a company. I use dabs.com for computer component purchases because their returns policy is incredible. I buy Corsair branded anything because their behaviour as a company shows they put their customers first. And I'm seriously considering not buying Super Street Fighter 4: Arcade Edition because of the DRM Capcom has decided to add to it.

I stopped buying Ubisoft games when they started with their nonsense, and now I'm faced with Capcom trying something similar. I guess the issue stems from wanting to profit from their work, and I don't begrudge them that. Hell, I know several struggling indie folks in various industries (including games) and they all have the same fear. But is DRM the answer?

I can see why you'd think there's no other option. You have to have someway of stopping illegimate copies from running. But hobbling legitimate players can't be the best solution to this problem. It's just the only one Capcom has thought up. There are some nice parts to it; with the not being thrown off as soon as you lose your connection. But compared to actually being able to play a game you bought without having to deal with that? We in trouble baby.

I mean, when it comes to things like this; punish the pirates and the hackers, not the legitimate players of the game. And I was a big proponent of getting Capcom games on the PC. I wrote letters to Capcom asking about SSF4 on the PC, about RE5 DLC, and was gleeful when I read a blog post about how Capcom is taking PC gaming more seriously. Unfortunately, more seriously seems to mean something different at Capcom HQ than it does for customers.

Still... I want to play SSF4:AE. I want to get good at it. I want to kick my friend's asses with it. And mostly, I want to encourage Capcom to keep putting games out on the PC. I suppose the best outcome, from a consumer perspective is for it to have great sales and for it to be pirated ravenously. Here's hoping I guess?